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Creating an Enemy with no sound
flamez3 Offline
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Posts: 1,281
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Joined: Apr 2011
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#7
RE: Creating an Enemy with no sound

(12-14-2011, 03:02 PM)Your Computer Wrote:
(12-14-2011, 01:07 PM)flamez3 Wrote: Maybe tell us?

When there are two or more files with the same name in one of the directories listed in the resources.cfg, the game uses the first one it finds and ignores the rest. A full conversion allows you to control which one gets used over the others since a full conversion tends to have its own resources.cfg file.
Thanks for clarification.

12-14-2011, 03:17 PM
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Messages In This Thread
Creating an Enemy with no sound - by Lagoz - 12-08-2011, 07:33 PM
RE: Creating an Enemy with no sound - by Statyk - 12-08-2011, 10:46 PM
RE: Creating an Enemy with no sound - by flamez3 - 12-09-2011, 09:48 AM
RE: Creating an Enemy with no sound - by Lagoz - 12-09-2011, 01:17 PM
RE: Creating an Enemy with no sound - by flamez3 - 12-14-2011, 01:07 PM
RE: Creating an Enemy with no sound - by flamez3 - 12-14-2011, 03:17 PM



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