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Scroobs Castle Remake [Released!]
bobbo Offline
Senior Member

Posts: 268
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Joined: May 2011
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#24
RE: Scroobs Castle Remake [Released!]

(12-14-2011, 04:50 PM)flamez3 Wrote:
Spoiler below!
If you had read and heard the tape; why wouldn't you think you could die when you pick up the needle? And if you want to finish the other ending [spoiler] you can just go to custom_story.cfg and change the StartMap = "Map01.map" to MapPrison.map That's the map with the 2 choices.
Thanks for playing Big Grin.


Ah, thanks for the cfg edit hint, that'll save some time. Smile edit: Oh: When I edit the cfg the custom story doesn't show anymore in the menu. I'll just play it from the beginning some other time.
About the needle:
Spoiler below!
I don't know, it just seemed unlikely to me that the character would die instantly. Why would I want my character to die there - of course I want to play on. If anything, I would have expected to lose some health per touch, so that maybe three touches would kill me.


(This post was last modified: 12-14-2011, 05:44 PM by bobbo.)
12-14-2011, 05:39 PM
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Messages In This Thread
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 04:33 PM
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 05:39 PM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 12:13 AM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 03:26 AM



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