May someone please help?
Ok so I am trying to create a small prank map to scare my friend, but my script is not working. What im trying to accomplish is when the player steps into ScriptArea_1 The brute spawns, and walks the nods if he cant find the player, But if the player tries to retreat to the closet ScriptArea_2 will be triggered and the monster inside the closet will spawn. However when I stepped into ScriptArea_1 nothing happened. Can someone please help me?
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void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "ScriptArea_1", true, 1);
}
void ScriptArea_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEntityCollideCallback("Player", "PlayerCollide", "ScriptArea_2", true, 1);
}
void ScriptArea_2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
}
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(This post was last modified: 12-15-2011, 03:41 AM by spamqad.)
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