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Moving a car
Victor Offline
Member

Posts: 83
Threads: 19
Joined: Oct 2011
Reputation: 2
#6
RE: Moving a car

(12-19-2011, 09:44 PM)Statyk Wrote:
(12-19-2011, 08:00 PM)Victor Wrote: EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"...
It's gonna take a while. Starting now from car_1...
O.o You crazy?? How many polygons does the car have? And is it a static object? did you give it mass? You only need one! and a few recurring "AddPropForce" functions...
I gave up... 'cause it was the car model of white night, but as an entity...

(This post was last modified: 12-20-2011, 02:37 PM by Victor.)
12-20-2011, 02:36 PM
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Messages In This Thread
Moving a car - by Victor - 12-19-2011, 07:30 PM
RE: Moving a car - by Khyrpa - 12-19-2011, 07:44 PM
RE: Moving a car - by Victor - 12-19-2011, 08:00 PM
RE: Moving a car - by Khyrpa - 12-19-2011, 08:16 PM
RE: Moving a car - by Statyk - 12-19-2011, 09:44 PM
RE: Moving a car - by Victor - 12-20-2011, 02:36 PM
RE: Moving a car - by Tanshaydar - 12-20-2011, 05:51 PM
RE: Moving a car - by Acies - 12-20-2011, 06:54 PM
RE: Moving a car - by Statyk - 12-20-2011, 10:13 PM
RE: Moving a car - by Victor - 12-21-2011, 02:37 AM



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