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Trouble with custom models, need tutorial
Statyk Offline
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#7
RE: Trouble with custom models, need tutorial

(12-20-2011, 09:31 PM)Mr Robville Wrote: Thanks for the (fast) replies!

I'll try to play with the .dds settings, so far it didn't show right once loaded in the model viewer.

I don't see a .mat file created after I loaded the model into the model viewer, I use .PNG for this one, maybe that has something to do with it?

but if .ENT files are not meant for static models, how do I create collissions for them then? Should I use the level editor for it?

Also can you still explain why the model isn't shown on the objects/entities list in the editor when added to the custom missions folder only?


Sorry for all of these questions, but I'm really curious of how to add these models ingame.
okay, I'll explain these one at a time...

1) Always apply the texture in the modeling program before exporting it as a .dae.

2) .mat must be made in the MaterialEditor. Open it and change "decal" to "soliddiffuse". Check off "diffuse" in the bottom section and pick the little "..." button. Find the image and save it in the same folder as the staircase.

3) Then there's your issue with the level editor... The level editor's resources are ONLY found in the folders that are supported in the LevelEditor window. For example, "entities", "static_objects", "billboards", "particles", etc hold the necessary files to place in the program. Make a folder in the "static_objects" folder named "Rob_Staircase" and place EVERY file concerning the new staircase in there. you should have the .png, .dae, .msh (this appears automatically when you open the model in the ModelEditor), .mat, and possibly .ent. But like Acies said, the .ent isn't really necessary for static objects like this, my mistake. .ent are only necessary for models that have abilities or info, like a monster, key, door, boxes that are picked up, any object touched or able to be scripted.
(This post was last modified: 12-20-2011, 10:09 PM by Statyk.)
12-20-2011, 10:00 PM
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RE: Trouble with custom models, need tutorial - by Statyk - 12-20-2011, 10:00 PM



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