Acies
Posting Freak
Posts: 1,643
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Joined: Feb 2011
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RE: Model editor just doing it's own thing apparently!
I had a similar issue/almost identical issue with a large "sky thing" I made. My guess is that:
1. Max exports with Z-axis as up
2. ModelEditor always wants "Y" as up and therefore rotates models to have Y up
3. That does somehow mess with the scaling of the model, x-y-z scaling swaps so x becomes y; z becomes x and so on. (At least when scaling in leveleditor)?
Setting Y as up should solve the rotation.
Scaling wise I'm unsure. It could be solved by simply setting Y as up. Another thing is that the "pivot point" of the model must also be located at 0,0,0 for it to properly scale once imported.
Good luck :>
![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png) ジ
(This post was last modified: 12-21-2011, 06:47 PM by Acies.)
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12-21-2011, 06:46 PM |
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