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Help,multiple scripts in one map!
stokesie95 Offline
Member

Posts: 87
Threads: 29
Joined: Nov 2011
Reputation: 4
#2
RE: Multiple scripts in one map.

what you need to do is to put it like this



////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);

}

void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}


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12-21-2011, 08:21 PM
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Messages In This Thread
Help,multiple scripts in one map! - by Datguy5 - 12-21-2011, 07:00 PM
RE: Multiple scripts in one map. - by stokesie95 - 12-21-2011, 08:21 PM
RE: Multiple scripts in one map. - by Datguy5 - 12-21-2011, 09:12 PM
RE: Multiple scripts in one map. - by Datguy5 - 12-23-2011, 11:00 AM
RE: Multiple scripts in one map. - by stokesie95 - 12-29-2011, 07:47 PM
RE: Multiple scripts in one map. - by Datguy5 - 12-31-2011, 12:18 AM
RE: Multiple scripts in one map. - by stokesie95 - 12-31-2011, 11:43 AM
RE: Multiple scripts in one map. - by Datguy5 - 01-01-2012, 05:32 PM



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