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Scripting error
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#11
RE: Scripting error

Did you use my script? I told you that the "true" (without quotations) in AddUseItemCallback("", "deurkey_1", "deur", "UsedKeyOnDoor", True); was capitalized (spelling). And what is SetLightVisible(string& asLightName, bool abVisible); doing there? Same thing I told you, in RemoveItem("deurkey_1"); you don't have the quotations. Use this:


Quote:void OnStart()
{
AddUseItemCallback("", "deurkey_1", "deur", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "doorclose", "Collidedeur", true, 1);
}
void doorclose(string &in asParent, string &in asChild, int alState) ;
{
SetSwingDoorLocked("deur", true, false);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity) ;
{
SetSwingDoorLocked("deur", false, true);
PlaySoundAtEntity("", "unlock_door", "deur", 0, false);
RemoveItem("deurkey_1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}

12-22-2011, 02:54 PM
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Messages In This Thread
Scripting error - by viccie - 12-21-2011, 03:06 PM
RE: Scripting error - by Unearthlybrutal - 12-21-2011, 04:30 PM
RE: Scripting error - by viccie - 12-22-2011, 08:44 AM
RE: Scripting error - by flamez3 - 12-22-2011, 12:27 PM
RE: Scripting error - by viccie - 12-22-2011, 01:28 PM
RE: Scripting error - by flamez3 - 12-22-2011, 01:55 PM
RE: Scripting error - by Linus Ågren - 12-22-2011, 01:52 PM
RE: Scripting error - by viccie - 12-22-2011, 02:01 PM
RE: Scripting error - by viccie - 12-22-2011, 02:48 PM
RE: Scripting error - by flamez3 - 12-22-2011, 02:54 PM
RE: Scripting error - by viccie - 12-22-2011, 06:50 PM
RE: Scripting error - by flamez3 - 12-22-2011, 07:46 PM
RE: Scripting error - by viccie - 12-22-2011, 08:03 PM
RE: Scripting error - by Linus Ågren - 12-22-2011, 02:20 PM



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