Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 16 Vote(s) - 4.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
24-Hour Amnesia - A Collaboration Story
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#55
RE: 24-Hour Amnesia - A Collaboration Story

(12-22-2011, 09:51 PM)Technobrain Wrote: (Hunter)
Statyk


Spoiler below!
The surprise beside of she house on outside the it's awesome !! Wink Do you know what i'am saying, the little brown bro Big Grin I'am scared, later laugh as hell.

Haha, don't spoil it for everyone XD But I'm glad you liked it!

Also, the reason the key doesn't show up is because the mesh of the chest is funky. And when a key is placed, it obeys gravity, therefore falling when you play the game. Now... The ey shows up in the level editor because its perhaps floating, but in game, falls through the mesh of the chest. To fix this, simply go into the key's "entity" tab and make sure "staticphysics" is ON. It won't fall and it will be shown in game.
(This post was last modified: 12-22-2011, 11:05 PM by Statyk.)
12-22-2011, 11:02 PM
Find


Messages In This Thread
RE: 24-Hour Amnesia - A Collaboration Story - by Statyk - 12-22-2011, 11:02 PM



Users browsing this thread: 6 Guest(s)