(12-22-2011, 06:54 PM)Obliviator27 Wrote: Welp. Jump scares normally don't appeal to me at all. However, I'll give this a whirl.
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Spoiler below!
- I'd like to recommend a boxlight.
- FINE. I won't read the note. I see how it is.
- The room is very big...and very empty.
- Using static books in dressers makes opening the drawer impossible.
- Looking at the decals you placed on the floor, I'd like to recommend you change the UV Subdivs to 2x2, so you can place the footprints as one, instead of 4.
- I can see under the stairs, as well as into the banisters.
- Poofer scare...sorry, those don't get me.
- ...Well. That's an interesting loading screen. It's talking to me.
- "My key broke when I* used it. Maybe* there is another key down here."
- Between cellarbase default walls, put welders. The walls aren't seamless, so welders are a must.
- Oh ffs. Well, I know where you got the inspiration to do this.
- "I found the cellar key. Maybe I can open the door down here, now." Also, I haven't encountered a locked door yet. How does the player know there's a door that needs to be opened?
- I'm seeing plenty of clipping issues in this second map.
- I hope you're aware that the brute is facing the wrong way, so it didn't even attack me before I left the room.
- Well. Guess I'm not going in this door now.
- Another poofer scare, back in the first map. Again, didn't get me.
- "Olaf, if you are reading this, I think something is in our house...I mean, look at the dining plates! I'm so scared. I left something in this room that might help."*
- "What was that sound?"*
- Not even a regular crowbar script? Okay, then.
- Holy hell...okay, first time you got me. Closet Grunt attack.
- Poofer scare, again.
- Key remains unnamed.
- I can't help but notice that some of your Gobo's are upside down.
- And suddenly my character's house is a castle.
- Ohai statues.
- Some of your floor isn't where it should be. Also, welders should be used.
- A couple of your torches are misplaced.
- I advise against using a movable bookshelf when you put static objects on it.
- Why in the world does my house have rooms like this?
-Again, torches are off.
- I'm now out of time. I also could not locate the drill that I could apparently find.
I'll not do overall comments.
Holy shit, this is my first map, it's not a game dude?
I'm just trying to make a enjoyable map??
thanks though.....
>it's not a game dude?
I'm pretty sure Amnesia is a game...
>I'm just trying to make a enjoyable map??
Dude. Amnesia custom stories always usually have to follow a story. If you just base it around jump scares you're not going to get any better at being both a story-artist and a map designer.
Just saiyan.
Okey well.. Everyone besides him likes it so i don't really care, and no one have said that my level design and scares are bad so i'll just hang on to that. So i think this might just be the first bad thing somone have wrote about it...
*A mod is not a game.
*I have a good story involved in my map. Pretty much everyone that have played my map got really scared soo..
Not meaning to be a d*ick or anything; he gave you his opinion. I don't understand why your getting annoyed and being defensive saying everyone else likes your map and that you don't care that he went to the trouble of helping you improve your map? Anyway, the story does look good, haven't played it yet so I can't really give my opinion on it.