Do you want to improve and make more stories?
Do you think your custom story is good and nothing can be improved?
Do you actually want to succeed at making an enjoyable map?
These fellows here have tried to give you directions on how to improve, not say you are bad. If this is your first map it is obvious its not on a par with the ones that have been worked on by experienced people for longer periods of time.
Here are some of my "tips" for your future maps because I assume you will want to continue this wonderful hobby of mapping.
Take your time tweaking everything. Your map looks like it has been made in a hurry, nothing seems to have been tested and detailed. Take look at a frictional games maps, and try to mimic them. If you throughoutly tweak your map to frictional detail, it will give the player more immersion. Amnesia is about atmosphere, create it through detailed visuals and sounds and your cheap jump scares will have impact million times bigger than hurried
pewdiepie maps made in hope of glory and fame for little effort.
Mapping will eventually feel like work when you do the same things a thousandth time. If you can handle little bit of work to create something great, mapping is for you.
When your proficiency with the editor and custom story creating increases so does your standards. You start paying attention to more and more little things that make up a good map or a game. Find those and try to incorporate them into your stories.
Learn to put yourself in the boots of a new player trying out your map when testing. Your map makes absolutely no sense when you try it. Areas have no logic behind them and there is no story, even though you mention right in the start of the thread:
"i have a pretty good story involved..."
Quote:Everyone besides him likes it so i don't really care, and no one have said that my level design and scares are bad so i'll just hang on to that.
I can say your level design is complete crap and the scares are bad (aka cheap scares). Listen to only praise and you will get nowhere in life!
There you have, I told you what I think.