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Global function works now! No more help necessary!
Unearthlybrutal Offline
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Posts: 775
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Joined: May 2011
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#4
RE: Global function not working quite right

(12-23-2011, 07:33 PM)Statyk Wrote:
(12-23-2011, 07:29 PM)Unearthlybrutal Wrote: As far as I know, doors cannot be deactivated
Of course they can. It's a swing door. If the door is disappearing on certain integers but NOT disappearing on others... It can be set inactive.

I also set it inactive in Sciophobia, so that's not the issue.
I've tried a couple of times to set the door active and inactive with scripts and always failed, then I gave up.
I tried it with mansion doors, I don't know if it works with other doors Undecided

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12-23-2011, 08:20 PM
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RE: Global function not working quite right - by Unearthlybrutal - 12-23-2011, 08:20 PM



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