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Script Help It wont budge
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: It wont budge

Instead of setting the door to have an interact function, make a script area around the door and put "Locked0" in it's interact callback box instead (MAKE SURE AUTO REMOVE IS CHECKED! or not if you want the message to keep appearing... Set the script area inactive and name the area: "slamdoortouch". Then go into your script and copy and paste this in place:

//___________________________________________

PHP Code: (Select All)
////////////////////////////////
// Run when starting the map
void OnStart()
////////////////////////////////
// Entities
{
SetPlayerLampOil(25.0f); //Sets player lamp oil to 25% full from start
AddUseItemCallback("""Bedroom_Key""Bedroom_Key_Door""UsedKeyOnDoor"true); //Assigns the key to the door and sets the action of this as UsedKeyOnDoor
AddEntityCollideCallback("Player""DoorCloseArea1""DoorCloseBang"true1); //Declaring when a player walks into an area called "DoorCloseArea1" Deletes the possibility of it happening again so it can only happen once: Number = 1 for player enters. -1 for when player leaves. 0 for both
}

void UsedKeyOnDoor(string &in asItemstring &in asEntity//Declaring the Key as a string 
{
SetSwingDoorLocked("Bedroom_Key_Door"falsetrue); //Sets what door the key works on and it can only be used once
PlaySoundAtEntity("""unlock_door""Bedroom_Key_Door"0false); //Plays sound when the key is used on the door
RemoveItem("Bedroom_Key"); //Removes the key after it has been used
}

void DoorCloseBang(string &in asParentstring &in asChildint alState//Sets up the variable for the door close bang entity
{
SetSwingDoorClosed("Bedroom_Key_Door"truetrue); //Closes a swing door: Effects indicate true to see the door close
SetSwingDoorLocked("Bedroom_Key_Door"truetrue); //Locks the door once the player has entered the area after the slam
PlaySoundAtEntity("""03_amb_library""Bedroom_Key_Door"0false); //Starts the sounds of someone being in a library making some book noises and movement
PlaySoundAtEntity("""24_bang""Bedroom_Key_Door"0false); //Create banging on the door sound when the door shuts
PlaySoundAtEntity("""react_scare""Bedroom_Key_Door"0false); //Player breathes heavily after this has taken place
PlaySoundAtEntity("""24_burn""Bedroom_Key_Door"0false); //Creates a scream at the time of the door slamming and banging
SetPlayerSanity(0.0f); //Makes player sanity 3 dots to add to a blur effect
FadePlayerFOVMulTo(0.85f5.0f); //Zooms in the screen adding to the wobble effect
FadePlayerAspectMulTo(0.85f1.0f); //Stretches the screen giving wobble effect
FadeImageTrailTo(1.0f1.0f); //Adds blur making the wobble effect better
StartPlayerLookAt("Bedroom_Key_Door"10.0f10.0f""); //Makes the player look at the bedroom door
AddTimer(""2.0f"StopLooking"); //timer to stop looking at the door after 2 seconds
SetEntityActive("slamdoortouch"true);
SetEntityInteractionDisabled("Bedroom_Key_Door"true);
}

void StopLooking(string &in asTimer//Sets a variable to stop the player looking 
{
StopPlayerLookAt(); //Stop looking at the door
FadePlayerFOVMulTo(1.0f5.0f); //Sets the players FOV Multiplier back to normal = 1
FadePlayerAspectMulTo(1.0f5.0f); //Sets the Aspect Multiplier back to normal = 1
FadeImageTrailTo(0.0f1.0f); //Removes blur
SetPlayerSanity(100.0f); //Sets player sanity back to normal
}
void Locked0(string &in asEntity)
{
SetMessage("DoorMessages""Locked_Door_Message"0);
}

////////////////////////////////
// Run when entering the map
void OnEnter()
{
}

////////////////////////////////
// Run when leaving the map
void OnLeave()
{






I added:

void DoorCloseBang(string &in asParent, string &in asChild, int alState) //Sets up the variable for the door close bang entity
{
SetSwingDoorClosed("Bedroom_Key_Door", true, true); //Closes a swing door: Effects indicate true to see the door close
SetSwingDoorLocked("Bedroom_Key_Door", true, true); //Locks the door once the player has entered the area after the slam
PlaySoundAtEntity("", "03_amb_library", "Bedroom_Key_Door", 0, false); //Starts the sounds of someone being in a library making some book noises and movement
PlaySoundAtEntity("", "24_bang", "Bedroom_Key_Door", 0, false); //Create banging on the door sound when the door shuts
PlaySoundAtEntity("", "react_scare", "Bedroom_Key_Door", 0, false); //Player breathes heavily after this has taken place
PlaySoundAtEntity("", "24_burn", "Bedroom_Key_Door", 0, false); //Creates a scream at the time of the door slamming and banging
SetPlayerSanity(0.0f); //Makes player sanity 3 dots to add to a blur effect
FadePlayerFOVMulTo(0.85f, 5.0f); //Zooms in the screen adding to the wobble effect
FadePlayerAspectMulTo(0.85f, 1.0f); //Stretches the screen giving wobble effect
FadeImageTrailTo(1.0f, 1.0f); //Adds blur making the wobble effect better
StartPlayerLookAt("Bedroom_Key_Door", 10.0f, 10.0f, ""); //Makes the player look at the bedroom door
AddTimer("", 2.0f, "StopLooking"); //timer to stop looking at the door after 2 seconds
SetEntityActive("slamdoortouch", true);
SetEntityInteractionDisabled("Bedroom_Key_Door", true);
}
(This post was last modified: 12-23-2011, 09:12 PM by Statyk.)
12-23-2011, 09:11 PM
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Messages In This Thread
It wont budge - by Grimm101 - 12-23-2011, 08:58 PM
RE: It wont budge - by Statyk - 12-23-2011, 09:11 PM
RE: It wont budge - by Grimm101 - 12-23-2011, 09:28 PM



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