Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
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	Threads: 72 
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RE: [PLEASE HELP!!] Map/Script Changes Not Applying (Weird Glitch...) 
			 
			
				 (12-24-2011, 05:57 AM)Xvideogamer720X Wrote:  Alright, here it is: 
 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
 //Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light! 
if(ScriptDebugOn()) 
{ 
GiveItemFromFile("lantern", "lantern.ent"); 
} 
AddEntityCollideCallback("Player", "monsterchase", "startmonsterchase", true, 1); 
AddEntityCollideCallback("Player", "startrunevent", "startrunevent", true, 1); 
AddEntityCollideCallback("Player", "spawnmonstertwo", "spawnothermonster", true, 1); 
AddEntityCollideCallback("Player", "whereisthistakingme", "darkpath", true, 1); 
AddEntityCollideCallback("Player", "deadend", "deadendmessage", true, 1); 
StopSound("monsterout", 0); 
SetLanternDisabled(false); 
 
} 
 
void startmonsterchase(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("closetgrunt", true); 
FadeInSound("monsterout", 0, false); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_1", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("closetgrunt", "PathNodeArea_12", 0, ""); 
} 
 
void startrunevent(string &in asParent, string &in asChild, int alState) 
{ 
PlayMusic("run.ogg", true, 1, 1, 0, true); 
ShowEnemyPlayerPosition("closetgrunt"); 
} 
 
void spawnothermonster(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("closetgrunt", false; 
SetEntityActive("grunt", true); 
ShowEnemyPlayerPosition("grunt"); 
} 
 
void darkpath(string &in asParent, string &in asChild, int alState) 
{ 
SetMessage("MessageDisplay", "Message_darkpath_Name", 2.5f); 
} 
 
void deadendmessage(string &in asParent, string &in asChild, int alState) 
{ 
SetMessage("MessageDisplay", "Message_deadend_Name", 3.0f); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} Try removing the bolded phrase and see what happens... >> Not sure what could be wrong but that's my guess.
			  
			
			
			
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