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Nightmare's End Demo (Much longer)
Khyrpa Offline
Senior Member

Posts: 638
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Joined: Apr 2011
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#16
RE: Nightmare's End Demo (Much longer)

(12-31-2011, 07:53 PM)Streetboat Wrote: Hey, for the light bleeding through walls, check out my solution here:http://www.frictionalgames.com/forum/thread-8816.html. Smile
Using many spotlights like that close to one another kills performance. You could sneak a few of those in a map, but it would be better to just move your lamp entities.
check this out:
http://www.frictionalgames.com/forum/thr...#pid107739

01-01-2012, 12:17 AM
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RE: Nightmare's End Demo (Much longer) - by Khyrpa - 01-01-2012, 12:17 AM



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