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Configuration Files Help How do i make the end of the storie when player enter area
Linus Ågren Offline
Senior Member

Posts: 309
Threads: 58
Joined: Jan 2011
Reputation: 5
#6
RE: How do i make the end of the storie when player enter area

Here's a rough example. I added comments that you can check in the code. Smile

Quote:void OnStart()
{
AddEntityCollideCallback("Player", "Area_End", "End", true, 1); //Defines the collidebox
}

void End(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false); //Makes the player unable to move
StartPlayerLookAt("Area_Left", 5.0f, 5.0f, ""); //Forces the player to look at Area_Left

AddTimer("LookRight", 2.0f, "LookTimer"); //After 2 seconds, the player will look at the Area_Right box
AddTimer("PlayerFall", 5.0f, "LookTimer"); //After 5 seconds, the player will fall down
AddTimer("RollCredits", 8.0f, "LookTimer"); //After 8 seconds, the credits will roll
}

void LookTimer(string &in asTimer)
{
if(asTimer == "LookRight") //If the time is "LookRight", this will happen etc
{
StartPlayerLookAt("Area_Right", 5.0f, 5.0f, "");
}

if(asTimer == "PlayerFall")
{
SetEntityActive("block_box_1", false); //Disables the block-box that is preventing the player from falling down
}

if(asTimer == "RollCredits")
{
StartCredits("musicfile.ogg", true, "Credits", "EntryCredits", 2); /*Start credits. Replace musicfile.ogg with your music, "Credits" with the credits category in your lang file,
"EntryCredits" with the entry of your credits in the lang file*/
}
}

void OnEnter()
{

}

void OnLeave()
{
}

Creator of The Dark Treasure.
01-02-2012, 05:04 AM
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RE: How do i make the end of the storie when player enter area - by Linus Ågren - 01-02-2012, 05:04 AM



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