yep, and i have no music in the background, this works though, after entering an area;
Quote: PlaySoundAtEntity("", "12_girl_scream.snt", "Player", 0, false);
but if i replace it with 21_scream7 in my
Quote:PlaySoundAtEntity("", "21_scream7.snt", "Player", 0, false);
it still doesnt sound when i pick up the key, is there something wrong with
Quote:void Scary_3_1(string &in entity)?
here's an other sound script, the function works but the sound wont play;
Quote:
void OnStart()
{
AddEntityCollideCallback("Player", "Scary_Area_1", "Scary_1", true, 1);
}
void Scary_1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("Scary_1", "lurker_hit_wood1.snt", "player", 0, false);
AddPropImpulse("armour_nice_complete_1", 0, 0, 2, "world");
}
nevermind, the snt's were corrupt