eagledude4
Member
Posts: 144
Threads: 14
Joined: Dec 2011
Reputation:
0
|
RE: Cant get this function to work (sound)
(01-03-2012, 06:17 PM)Khyrpa Wrote: (01-03-2012, 05:51 PM)eagledude4 Wrote: I've been having the same issue with:
PlaySoundAtEntity("big_clock_chime", "Custom\big_clock_chime.snt", "clock_grandfather_1", 0, false);
The file is located in redist/sounds/Custom, and is not corrupted. The game will find the filename, no need to give it information about the folder location.
PlaySoundAtEntity("big_clock_chime", "big_clock_chime.snt", "clock_grandfather_1", 0, false);
Using your code, the sound still doesn't load.
Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-03-2012, 08:28 PM by eagledude4.)
|
|
01-03-2012, 08:28 PM |
|