Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor Help Help Exporting a .dae correctly from Blender
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#3
RE: Help Exporting a .dae correctly from Blender

I've gotten through all 12 steps, and tried opening it up in the Modelview and it still crashes. I can import it into the ModelEditor but the mesh is all distorted at weird porportions and has no texture.


I exported the .dae into my custom_stories >> Chronicles >> entities folder. It didn't "Blender will automatically copy all textures to the exported folder.", so I brought over my .dds/.png into the folder. I checked the .dae to make sure the names were correct.

Should I make a .mat, or is that generated when I open up the .dae and save as a .ent or something?
(This post was last modified: 01-04-2012, 02:00 AM by Rapture.)
01-04-2012, 01:59 AM
Find


Messages In This Thread
RE: Help Exporting a .dae correctly from Blender - by Rapture - 01-04-2012, 01:59 AM



Users browsing this thread: 1 Guest(s)