Acies
Posting Freak
Posts: 1,643
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RE: Custom entity as Item?
Once you have created the model in your modeling program export it as a .dae file. Thereafter you create a folder for it, containing its textures. When loading the "yourRadio.dae" in the ModelEditor.exe you need to do some things:
1. Create a body for it and attach it to the mesh
2. Go to the "User defined Variables window"; Select Item --> Puzzle
3. In the "item --> Puzzle" menu assign it a "SubItemTypeName"
4. ----- | | ----------------- assign it a picture which is 60x60 px
5. Using the assigned SubItemTypeName you can add a name and description to your item in the ".lang" file.
Good luck.
ジ
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01-04-2012, 04:32 PM |
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