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Multiple Issues Help Level not updating past first room
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Level not updating past first room

I suggest 2 things:

1) Make sure there is no "mapname.map_cache" If there is one, delete it and restart the game. Don't worry, it won't ruin the map. just make sure it is the MAP_CACHE.

2) Simply try to restart amnesia. Sometimes the game needs to update its resources.
Also, you leave the syntax title the way it is, you don't fill it in with the information that it seems to call... for example:


void UsedKeyOnDoor(string &in prisondoorkey_1, string &in prisondoor_1)
{
SetSwingDoorLocked(prisondoor_1, false, true);
PlaySoundAtEntity("", "unlock_door", prisondoor_1, 0, false);
RemoveItem(prisondoorkey_1);
}


SHOULD SAY:



void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(prisondoor_1, false, true);
PlaySoundAtEntity("", "unlock_door", prisondoor_1, 0, false);
RemoveItem(prisondoorkey_1);
}


ALSO, you don't need "<RESOURCES />"... You can take that out.
(This post was last modified: 01-04-2012, 09:41 PM by Statyk.)
01-04-2012, 09:37 PM
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Messages In This Thread
Level not updating past first room - by LiVam - 01-04-2012, 08:52 PM
RE: Level not updating past first room - by Statyk - 01-04-2012, 09:37 PM
RE: Level not updating past first room - by LiVam - 01-04-2012, 10:05 PM
RE: Level not updating past first room - by LiVam - 01-04-2012, 10:11 PM
RE: Level not updating past first room - by LiVam - 01-04-2012, 11:00 PM



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