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Request Model
SilentStriker Offline
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Posts: 950
Threads: 26
Joined: Jul 2011
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#6
RE: .dae to .ent

(01-05-2012, 12:09 AM)FlaW Wrote: The enemy. Thanks, I put stuff in 3DS Max Big Grin . if succeed, will lay out here, either by itself or with my custom story.
If your making an enemy you need to change some variables inside the model editor Smile

and add it's animation and stuff x)



01-05-2012, 12:11 AM
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Messages In This Thread
Model - by FlaW - 01-04-2012, 11:27 PM
RE: .dae to .ent - by SilentStriker - 01-04-2012, 11:32 PM
RE: .dae to .ent - by FlaW - 01-04-2012, 11:43 PM
RE: .dae to .ent - by SilentStriker - 01-04-2012, 11:59 PM
RE: .dae to .ent - by FlaW - 01-05-2012, 12:09 AM
RE: .dae to .ent - by SilentStriker - 01-05-2012, 12:11 AM
RE: .dae to .ent - by FlaW - 01-05-2012, 12:32 AM
RE: .dae to .ent - by SilentStriker - 01-05-2012, 12:33 AM
RE: .dae to .ent - by FlaW - 01-05-2012, 12:58 AM
RE: .dae to .ent - by SilentStriker - 01-05-2012, 01:01 AM
RE: .dae to .ent - by FlaW - 01-05-2012, 01:41 AM
RE: .dae to .ent - by SilentStriker - 01-05-2012, 01:57 AM
RE: .dae to .ent - by Shadowfied - 01-06-2012, 12:10 PM
RE: .dae to .ent - by SilentStriker - 01-06-2012, 12:50 PM
RE: .dae to .ent - by Shadowfied - 01-06-2012, 12:53 PM
RE: .dae to .ent - by SilentStriker - 01-06-2012, 01:36 PM
RE: .dae to .ent - by FlaW - 01-06-2012, 08:29 PM
RE: .dae to .ent - by SilentStriker - 01-06-2012, 08:35 PM
RE: .dae to .ent - by FlaW - 01-06-2012, 09:13 PM
RE: .dae to .ent - by SilentStriker - 01-06-2012, 09:51 PM
RE: .dae to .ent - by FlaW - 01-06-2012, 10:13 PM



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