FreshKorruption
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RE: Custom entity as Item?
(01-05-2012, 02:01 AM)Statyk Wrote: (01-05-2012, 01:59 AM)XxRoCkBaNdMaNxX Wrote: Yes. You go into MaterialEditor, open the .mat file of the door way, and then replace the .dds of the door way with the .dds of the stone wall. Do that with each .dds, and then Save As... a new .dds. That way is very finicky... Sometimes it will show the new texture in the model editor, but once you place it in game, it will show the original texture. You can test to see if it will work by changing the material as such, then clicking the little gears button at the bottom of the screen. if it changed, you're good. If not, you will have to go into the .ent through notepad and type in the directory to the texture. I usually just import into Maya, direct the lambert (texture), and save somewhere new. The only issue is that you can't pick it up. Do I need to script something as well?
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01-05-2012, 02:38 AM |
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