FreshKorruption
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Posts: 94
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Joined: Oct 2011
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RE: Vincent - Total Conversion Mod
(01-05-2012, 01:15 PM)flamez3 Wrote: (01-05-2012, 05:52 AM)kman Wrote: (01-05-2012, 05:40 AM)flamez3 Wrote: I don't think changing a lot of things in Amnesia is needed for a total (or full) conversion. Changing the norm of Amnesia (same lantern, always have night vision) works most of the time. While I agree that SOME people make it a conversion just for the lantern and menu, he has not even described his full intentions with this mod. Give him more time than 1 day to explain what he has in store (then again, if he has anything in store at all).
That was more of a message to the entire forum rather than just him. My point is, if the only reason your making your custom story a full conversion is because you think that people will automatically think that it's better, or if you think adding in a flashlight or other lantern will make it better, then that's flat out stupid... just make it a normal custom story in that case. And don't think that if you spend a lot of time on a custom story it HAS to be a full conversion. In fact, i've worked on my custom story for 4a months now and it's not even near done, and it's gonna be a normal custom story. And shit son, i'm making sure that thing is a MASTERPIECE. But I have no use for making it a full conversion, so i'm not gonna make it one just because I feel it will make it better. I'm just curious, what did White Night do (apart from different lantern, menu and no nightvision) that can only be done by a full conversion? I was thinking about that earlier, and I'm not so sure. I believe he only added one monster which was just a waterlurker on fire, so it wasn't exactly much of a new monster.
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01-05-2012, 01:38 PM |
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