Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How do I open a door with a crowbar?
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#10
RE: How do I open a door with a crowbar?

(01-05-2012, 02:04 PM)kartanonperuna Wrote: AddUseItemCallback("", "crowbar_1", "prison_locked", "UnlockDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "door_script_1", "crowbarfunc", true, 1);
}
void UnlockDoor(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint_1", true);
//SetSwingDoorLocked("prison_locked", false, true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);
RemoveItem("crowbar_1");
}
void crowbarfunc(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("prison_locked", 0.0f);
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);

}





And the doors name is prison_locked and the crowbars: crowbar_dyn_1 and crowbar_joint_1

I'm new to scripting so dont laugh if I failed hard hahah.
What's the name to the crowbar item?


01-05-2012, 02:06 PM
Find


Messages In This Thread
RE: How do I open a door with a crowbar? - by flamez3 - 01-05-2012, 02:06 PM



Users browsing this thread: 6 Guest(s)