flamez3
Posting Freak
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RE: How do I open a door with a crowbar?
(01-05-2012, 02:04 PM)kartanonperuna Wrote: AddUseItemCallback("", "crowbar_1", "prison_locked", "UnlockDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "door_script_1", "crowbarfunc", true, 1);
}
void UnlockDoor(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint_1", true);
//SetSwingDoorLocked("prison_locked", false, true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);
RemoveItem("crowbar_1");
}
void crowbarfunc(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("prison_locked", 0.0f);
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);
}
And the doors name is prison_locked and the crowbars: crowbar_dyn_1 and crowbar_joint_1
I'm new to scripting so dont laugh if I failed hard hahah. What's the name to the crowbar item?
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01-05-2012, 02:06 PM |
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