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Alone - A[nother] Short Custom Story
Wooderson Offline
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RE: Alone - A[nother] Short Custom Story

I played it. It was hard to find much with such a short map.

I thought you got the decision of having no music totally right. It really helps the atmosphere of being alone. The sewer was just the right size. Not too big or too small, (its annoying when you easily get lost). I like how there were grids showing little rays of sunlight to intimidate you because you know there is no easy way out. (A lot of stories have windows where you'd think "Surely I could break this window and risk falling to my death" hehe)

I enjoyed having to unscramble the words. You're right, it is a cheap puzzle but it works great. It also adds to the feeling of understanding a REAL PERSONALITY which most games seem to have nothing of.

The confusing cliffhanger at the end is interesting. It definitaly makes me wonder whats going on.

It has great potential Wink



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01-08-2012, 05:32 AM
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RE: Alone - A[nother] Short Custom Story - by Wooderson - 01-08-2012, 05:32 AM



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