(01-08-2012, 09:19 AM)Khyrpa Wrote: 1) Alpha channel with gimp/photoshop/whatever you're using to make textures. You also have to put alpha in the material editor. (check grass foliage material for example)
Umm ok...
So I went to GIMP, right click the layer with the leaf and did >> "Add Alpha Channel" then I did another right-click >> "Alpha to Selection" and saved the .dds
Is that correct?
Then I went to Blender and replaced the image (Still shows the transparent areas up as white). I went to the materials tab and the only thing I could find for alpha was a "Show Alpha" if you were in the "Preview" tab. That didn't seem to work.