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pitchblack
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#5
RE: pitchblack

It requires full conversion to disable night vision completely, but if you make the area the player walks in illuminated with a light value above the treshold that triggers night vision, it wont happen. Thus do this thing I used in my 24 hour amnesia map:
Spoiler below!
[Image: pitchblackboxlighttrick.jpg]

make sure the player can actually navigate in there, I did that terribly and people had serious trouble getting past this thing. But yeah, it doesnt illuminate the walls but only the player so night vision wont trigger...

(This post was last modified: 01-09-2012, 05:13 PM by Khyrpa.)
01-09-2012, 05:12 PM
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Messages In This Thread
pitchblack - by Quotentote - 01-09-2012, 04:47 PM
RE: pitchblack - by Khyrpa - 01-09-2012, 04:49 PM
RE: pitchblack - by Quotentote - 01-09-2012, 04:55 PM
RE: pitchblack - by Your Computer - 01-09-2012, 05:07 PM
RE: pitchblack - by Khyrpa - 01-09-2012, 05:12 PM
RE: pitchblack - by Quotentote - 01-09-2012, 06:44 PM
RE: pitchblack - by Khyrpa - 01-09-2012, 06:46 PM
RE: pitchblack - by Quotentote - 01-09-2012, 06:49 PM
RE: pitchblack - by Khyrpa - 01-09-2012, 06:51 PM
RE: pitchblack - by Quotentote - 01-09-2012, 06:55 PM
RE: pitchblack - by palistov - 01-09-2012, 10:14 PM
RE: pitchblack - by Your Computer - 01-10-2012, 12:45 AM
RE: pitchblack - by Quotentote - 01-10-2012, 08:42 AM



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