(01-10-2012, 01:04 AM)flamez3 Wrote: You need to Opening and closing brackets in void Onstart()
So like this:
void OnStart()
{
}
Still having problems. :/
void OnStart()
{
///AREAS
AddEntityCollideCallback("Player", "monsterspawn", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "clockbong", "ClockScare", true, 1);
AddEntityCollideCallback("Player", "basementarea", "BasementLevel", true, 1);
///MESSAGES
SetEntityPlayerInteractCallback("Girls_Dorm_First_Floor", "IsItLocked3", true);
SetEntityPlayerInteractCallback("Boys_Dorm_First_Floor", "IsItLocked4", true);
SetEntityPlayerInteractCallback("ra_office", "IsItLocked5", true);
AddEntityCollideCallback("Player", "thirdfloorstairs", "ThirdStairs", true, 1);
///USE ITEMS
AddUseItemCallback("", "girl_key", "Girls_Dorm_First_Floor", "UnlockDoor", true);
///MONSTER SPAWN
SetEntityPlayerInteractCallback("girl_key", "SpawnMonster", true);
}
{
FadeOut(0);
AddTimer("", 4, "intro1");
}
void intro1(string &in asTimer)
{
SetMessage("Intro", "Beginning", 5);
AddTimer("", 6, "intro2");
}
void intro2(string &in asTimer)
{
SetMessage("Intro", "Beginning2", 5);
AddTimer("", 6, "intro4");
}
void intro4(string &in asTimer)
{
SetMessage("Intro", "Beginning3", 5);
AddTimer("", 6, "intro3");
}
void intro3(string &in asTimer)
{
FadeIn(2);
}