(01-09-2012, 06:39 PM)Acies Wrote: This method is useful in the cases where you would like to use the setentityactive command. Otherwise moving .daes to the "static_objects" folder is superior in many ways. First off it reads the collision surface off the mesh of the model, which is more precise than creating bodies. Secondly, depending on the shape of the mesh it might save you a lot of work :>
This is applies moreso to custom created models.
So you're basically saying if you make something a static object, I won't have to make physics bodies for an entity? So that if I made something like a rock a static object, then it will save me the time of having to manually add physics bodies to the rock?