heyitsrobert97
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Posts: 68
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Joined: Jan 2012
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RE: [SCRIPT] ANOTHER ERROR UNEXPECTED END OF FILE!
(01-11-2012, 02:23 PM)Tripication Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "musicareabasement", "MusicPlay", true, 0);
AddEntityCollideCallback("Player", "basementdoorsmash", "func_slam", true, 1);
}
void MusicPlay(string &in asParent, string &in asChild, int alState)
{
PlayMusic("Music_01.ogg" , true , 10 , 2.0f , 0 , true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("basementdoor", 0.0f);
SetPropHealth("basementcorpse:, 0.0f);
PlaySoundAtEntity("", "scare_human_noises.snt", "Player", 0, false);
StartEffectEmotionFlash("basementdoortext", "dooropen", "00_laugh.snt")
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
SetEntityActive("basementwater", true);
}
The two in red will probably conflict and it will probably play ONLY whatever the top one is...What is the top one anyway the basementcorpse is a body standing in front of the door and should disappear when you enter the doorsmash area then the door will smash play teh scary_human_noises.snt then the text should show up and the sound play so that it should go
Walk into door script area
Corpse disappears,and door breaks
Noises play and text shows at the same time
then Water fills room
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01-11-2012, 02:28 PM |
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