Urkle
FG - Associate
Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation:
21
|
RE: Sophisticated water?
That is some impressive water simulations. Unfortunately I doubt it would be easy at all to add that to HPL1. HPL2, probably not so much either. the Water level you mention in Amnesia simply uses one single large "area" to represent the water across the entire level (go pull it up in the leveleditor). There is a possibility that some of the "awesomeness" that Thomas is cranking out for HPL3 might be able to handle that.
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
|
|
01-13-2012, 02:59 PM |
|