(01-15-2012, 11:39 AM)Tripication Wrote: (01-15-2012, 11:31 AM)Shadowfied Wrote: (01-15-2012, 11:30 AM)Tripication Wrote: (01-15-2012, 11:28 AM)Shadowfied Wrote: You only added the 4 stuckstate lines at the end? (Just so I learn
)
I did, but did it work?
No, it didn't. =/ Didn't make any noticeable difference.
Edit: I think I know why though, Statyk told me to check the box "InteractionDisablesStuck"
That's probably it...right?
That could possible be it, although its probably better to wait for him to help you out. ive it a shot if you want, but once again, i dont have too much experience with this kinda thing, so i wouldn't be sure.
(The levers should only get stuck once the puzzle is complete, i put the SetLeverStuckState lines in the last function, and statyk does say...
custom function called each time a lever is correctly in place. when all are in place, the function continues.
So assuming that the boxes are unticked, it should work. But i dont EXACTLY know what the boxes do so be sure that you can fix it if it does stuff up)
I don't really understand why I shall have that box ticked. The levers don't get stuck anyway..do they?
Edit: Nevermind. They do get stuck..
Edit 2: Ok I saw that Statyk had them getting stuck in up and down states in every func. I removed them and now it works the way I want, they only get stuck once they are all correct.