| Whats wrong with this script? 
 
				 Well the title says it..Heres the script:
 ////////////////////////////
 // Run when the map starts
 void OnStart()
 {
 AddUseItemCallback("", "Khii", "Lockedd", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1);
 AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1);
 AddEntityCollideCallback("Player", "Closett", "Monstar", true, 1);
 AddEntityCollideCallback("Player", "Slam1", "func_slam", true, 1);
 SetEntityCallbackFunc("Avain", "OnPickup");
 }
 
 void HolyJesus(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Jesus1", true);
 AddPropForce("Jesus1", 0, 0, 20000, "World");
 }
 
 
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
 }
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("grunt_1", true);
 GiveSanityDamage(10.0f, true);
 }
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, "");
 {
 void func_slam(string &in asParent, string &in asChild, int alState)
 }
 SetSwingDoorClosed("Slammer", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(10.0f, true);
 {
 void Monstar(string &in asParent, string &in asChild, int alState)
 }
 SetEntityActive("Closet", true);
 {
 void KeyOnDoor(string &in asItem, string &in asEntity)
 }
 SetSwingDoorLocked("Lockedd", false, true);
 PlaySoundAtEntity("", "unlock_door", "Lockedd", 0, false);
 RemoveItem("Khii");
 {
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 
 the game crashes when i try to enter the next level and the crash report says something about unecpexted tokenidenfier {
 
 
 
				
(This post was last modified: 01-16-2012, 05:47 PM by Datguy5.)
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