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Crowbar script
Bozcovich Offline
Junior Member

Posts: 11
Threads: 2
Joined: Jan 2012
Reputation: 0
#5
RE: Crowbar script

Gah, i get errors with this code, anyone knows why? The problem is with the Crowbar/breaking the door script.



void OnStart()

{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddUseItemCallback("1", "crowbar_1", "mansion_1", "UseCrowbarOnDoor" , true);
AddEntityCollideCallback("", "crowbar_joint_1", "ScriptArea_2", "BlowTheShit" , true);
}

Void BlowTheShit(string &in asEntity)
{
SetPropHealth("mansion_1", 0);
}
void MonsterFunc1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ghostgrunt", true);
ShowEnemyPlayerPosition("ghostgrunt");
AddTimer("", 1, "TimerGruntEnd");
StartPlayerLookAt("AreaLookAt", 30, 50, "");
AddTimer("", 1, "TimerStopPlayerLook");
}


void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint_1", true);
RemoveItem(asItem);
}

void TimerStopPlayerLook (string &in asTimer)
{
SetEntityActive("ghostgrunt", false);
StopPlayerLookAt();
SetEntityActive("servant_grunt_1", true);
}
01-17-2012, 05:19 PM
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Messages In This Thread
Crowbar script - by Bozcovich - 01-17-2012, 01:37 AM
RE: Crowbar script - by flamez3 - 01-17-2012, 02:24 AM
RE: Crowbar script - by Shadowfied - 01-17-2012, 09:35 AM
RE: Crowbar script - by Bozcovich - 01-17-2012, 03:55 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 05:19 PM
RE: Crowbar script - by Shadowfied - 01-17-2012, 05:27 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 05:31 PM
RE: Crowbar script - by SilentStriker - 01-17-2012, 05:58 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 06:13 PM
RE: Crowbar script - by flamez3 - 01-17-2012, 06:16 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 06:27 PM



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