Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Map Crashing Why?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#4
RE: Map Crashing Why?

The OnStart has no closing brackets, "player" should be "Player", and spaces after commas:

void OnStart()
{
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "CollideScriptArea_1", true, 1);

}


//________________________

Also, the syntax has no spaces here:


void CollideScriptArea_1(string &in asParent,string &in asChild,int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
}


Try:

void CollideScriptArea_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
}




//_________________________________

Full Replacement of .hps:



void OnStart()
{
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "CollideScriptArea_1", true, 1);
}


void CollideScriptArea_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "Unlock_door", "mansion_3", 0, false);
RemoveItem("Key_1");
}
(This post was last modified: 01-18-2012, 04:01 AM by Statyk.)
01-18-2012, 04:01 AM
Find


Messages In This Thread
Map Crashing Why? - by GreyFox - 01-18-2012, 03:19 AM
RE: Map Crashing Why? - by Statyk - 01-18-2012, 03:22 AM
RE: Map Crashing Why? - by GreyFox - 01-18-2012, 03:49 AM
RE: Map Crashing Why? - by Statyk - 01-18-2012, 04:01 AM
RE: Map Crashing Why? - by GreyFox - 01-18-2012, 04:15 AM
RE: Map Crashing Why? - by Statyk - 01-18-2012, 04:20 AM
RE: Map Crashing Why? - by GreyFox - 01-18-2012, 04:22 AM



Users browsing this thread: 1 Guest(s)