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How to activate a 'Puzzle completed' script
Quotentote Offline
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Posts: 118
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Joined: Dec 2011
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#1
How to activate a 'Puzzle completed' script

PHP Code: (Select All)
void OnStart()
{

AddEntityCollideCallback("book_01""bookarea_1""book1"true1);
AddEntityCollideCallback("book_02""bookarea_1""book2"true1);

///BOOKS
void book1(string &in asParentstring &in asChildint alState)
{
SetEntityActive("book_01"false);
SetEntityActive("book_001"true);
PlayGuiSound("impact_book_med1.ogg",10.0f);
}
void book2(string &in asParentstring &in asChildint alState)
{
SetEntityActive("book_02"false);
SetEntityActive("book_002"true);
PlayGuiSound("impact_book_med2.ogg",10.0f);


How do i activate the 'puzzle completed' script (like spawning a key or something)
the player has no regular order to do it (so he could do the book2 thing first, then book1)

greetings
(This post was last modified: 01-20-2012, 09:50 AM by Quotentote.)
01-20-2012, 09:18 AM
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How to activate a 'Puzzle completed' script - by Quotentote - 01-20-2012, 09:18 AM



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