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How to activate a 'Puzzle completed' script
Tripication Offline
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Posts: 172
Threads: 19
Joined: Dec 2011
Reputation: 6
#2
RE: How to activate a 'Puzzle completed' script

(01-20-2012, 09:18 AM)Quotentote Wrote:
PHP Code: (Select All)
void OnStart()
{

AddEntityCollideCallback("book_01", "bookarea_1", "book1", true, 1);
AddEntityCollideCallback("book_02", "bookarea_1", "book2", true, 1);

///BOOKS
void book1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("book_01", false);
SetEntityActive("book_001", true);
PlayGuiSound("impact_book_med1.ogg",10.0f);
}
void book2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("book_02", false);
SetEntityActive("book_002", true);
PlayGuiSound("impact_book_med2.ogg",10.0f);
} 

How do i activate the 'puzzle completed' script (like spawning a key or something)
the player has no regular order to do it (so he could do the book2 thing first, then book1)

greetings
Do you mean you want book 1 to be put in first, then book 2?

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-20-2012, 09:20 AM
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RE: How to activate a 'Puzzle completed' script - by Tripication - 01-20-2012, 09:20 AM



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