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Problems with non-despawning monster
Unearthlybrutal Offline
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Posts: 775
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#3
RE: Problems with non-despawning monster

Make a checkpoint and make it call a function when you die:
Put there:

ResetProp("NAME OF THE ENEMY");

You'll need to make it active again and when its active,
its in the same position as it were when the map startedSmile

When Life No Longer Exists
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01-20-2012, 10:48 PM
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RE: Problems with non-despawning monster - by Unearthlybrutal - 01-20-2012, 10:48 PM



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