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Problems with non-despawning monster
Statyk Offline
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Posts: 4,390
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Joined: Sep 2011
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#4
RE: Problems with non-despawning monster

Or if you have the monster spawn on an area collide, make sure the "autoremove" is set to FALSE.. E.g...

AddEntityCollideCallback("Player", "COLLIDEAREA", "MONSTERFUNCTION", false, 1);

This allows the function to be called repeatedly, as the function is not deleted. Result, monster spawning after each death.
01-20-2012, 10:55 PM
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RE: Problems with non-despawning monster - by Statyk - 01-20-2012, 10:55 PM



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