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Texture, Model & Animation Help Specular
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#7
RE: Specular

http://wiki.frictionalgames.com/hpl2/tut...loutsource

"The specular map handles the specular intensity and power for each pixel. The intensity uses the R channel and the power in the G channel, the B channel is not used and shall be black. Intensity sets the amount of specularity applied to a pixel, the higher value of the channel, the higher intensity. Power sets the sharpness of the specular highlight, a low value give a dull and diffuse look, while a high value give a shiny look."

No, it does not seem possible to give specular maps color using the amnesia engine, since it will not read colors as colors but merely as values for interpreting a white/black scale.

Why reading a specular map of a red/green image is better than a black/white I do not know, since I have limited experience of modeling/graphics engines.

(Specular maps in Amnesia should be a mixture of red/green.)

[Image: mZiYnxe.png]


01-21-2012, 06:40 AM
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Messages In This Thread
Specular - by Sel - 01-21-2012, 03:16 AM
RE: Specular - by Statyk - 01-21-2012, 03:53 AM
RE: Specular - by Sel - 01-21-2012, 04:09 AM
RE: Specular - by Statyk - 01-21-2012, 04:13 AM
RE: Specular - by Sel - 01-21-2012, 04:17 AM
RE: Specular - by Statyk - 01-21-2012, 05:37 AM
RE: Specular - by Acies - 01-21-2012, 06:40 AM
RE: Specular - by palistov - 01-21-2012, 09:30 AM



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