Dun dun dun, prepare for tips/criticism! As usual, I'll play this, and have this window open the whole time, and write my thoughts as I go along.
---------------------------------------------------------
Spoiler below!
- While dropping this into my custom_stories directory, I noticed that there are map_cache files. You should delete these, as they'll reduce filesize.
- Description and background picture aren't too shabby.
- May want to include an introduction sequence so as not to just drop the player into the game.
- You'll want to have a boxlight in your map, so there aren't areas of complete blackness
- I notice there's no music from the start.
- My goodness. I shattered the door with the crowbar. I must be the Hulk!
- I like that you were consistent in putting flies around the body pieces. However, you could improve this by putting the fly sound in.
- I notice some light leaking through the wall. If it helps, I went down the hallway and am in the room on the left.
- Went in the room on the right. I REALLY want my lantern so I can see.
- Waitwaitwait...just went back down to the door I started at. It's labelled the basement door. How did I get into the building?
- "Leave my fucking house..." Well, that was certainly interesting. Guess my guy is just so rebellious, cause I can't leave!
- The door I entered from was different than the door I just passed through.
- Why is the guy who is telling me to leave want me to break his breakable wall?
- Still no lantern. I'm under the impression that I missed it. Though I thought I searched every room as well as I could. Perhaps make the lantern more obvious.
- Common, common mistake. When using Cellarbase, be sure to put a welder between all wall pieces.
- Bedroom in the basement? Why?
- Alright. You got me. When exiting the bedroom (grunt was wandering about, of course) I looked the wrong way. I peered outside the room, heard the chase music, turned to the other side and the grunt was there. Made me jump.
- Kitchen in the basement? Alrighty.
- lol..."seriously...leave my house now."
- I find there's a lacking sense of continuity here...The grunt runs into the room, and vanishes with no trace of where he went.
- Dammit, jumpscare statue....you're in my way!
- Should put welders between castlebase walls as well. It's less noticeable than with cellarbase, but the same concept applies.
- This map has a boxlight!! That makes me happy.
- The closet opening. It's subtle. I like it.
- It's obvious that when you got to this point in your custom, you got better at mapping. Not a bad thing! It means you're improving.
- I see no sense to your little balcony area. How would one get up there if the castle weren't in a state of disrepair?
- Bahah, a "That awkward moment" Well, that totally removes any seriousness to this story.
- Yay freedom!
- Hahaha, love the outro. That's amusing.
---------------------------------------------------------------
All in all, it wasn't too bad. I saw no clipping. The ending removes all seriousness, the lighting could be better, as with the mapping itself. I've seen worse, though, so don't worry about that. There is a definite improvement in your last map. Keep it up.