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.lang file help? (SOLVED)
TheDanny942 Offline
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Posts: 20
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Joined: Dec 2011
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#6
RE: .lang file help?

(01-25-2012, 03:07 AM)Tripication Wrote:
(01-25-2012, 03:03 AM)TheDanny942 Wrote:
(01-25-2012, 02:43 AM)Tripication Wrote: ok, ive just taken your .lang, and made a test map and put the items in there with the exact names and it worked perfectly. everything was there.

If you have just discovered debug mode and are loading a map directly from startup(skipping choosing a profile and map) Then that will not show the extra_english.lang

But its most likely going to be a spelling error in your mapping. Make sure you dont call the key and note BasementDoorKey and Explaining, Make sure they are the CUSTOM SUB ITEM TYPE NAME(For the key) and for the note, make sure you put Explaining in the NOTE TEXT area under the entity section.
I've double checked, still nothing. No name or anything. And are you saying I should not load a map from startup, just use the regular thing?
Yes, if you have your game set to load the map as soon as it enters the game, then it will not show anything in the .lang, i had this problem once too, so i set my game to skip all menus apart from the last one. and whenever i wanted to go half way through a custom story, i would load the map through the debug menu when i was in the custom story.
But loading the map directly without going by the main menu will not show the .lang
Thank you very much, this has solved my problem. You are like, amazing man, and I very much appreciate your activeness on this forum. Big Grin


01-25-2012, 03:14 AM
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Messages In This Thread
.lang file help? (SOLVED) - by TheDanny942 - 01-25-2012, 01:10 AM
RE: .lang file help? - by Tripication - 01-25-2012, 02:43 AM
RE: .lang file help? - by TheDanny942 - 01-25-2012, 03:03 AM
RE: .lang file help? - by Tripication - 01-25-2012, 03:07 AM
RE: .lang file help? - by TheDanny942 - 01-25-2012, 03:14 AM
RE: .lang file help? - by Tripication - 01-25-2012, 03:16 AM
RE: .lang file help? - by Statyk - 01-25-2012, 02:47 AM



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