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Custom Entities
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#12
RE: Custom Entities

(01-25-2012, 02:43 PM)Acies Wrote: lol. Are you hinting that it is as simple as inserting the custom stories folder in the default resource file?
Edit: because then I would do that.

When you add the custom_stories folder to the original resources.cfg file, the level editor will no longer remove custom entities or objects when loading a map (e.g. "File index out of bounds") (obviously assuming your story's resources are located in that directory). The only thing adding the custom_stories folder to the original resources.cfg doesn't do is have your custom resources listed among the others, but that's a non-issue.

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Messages In This Thread
Custom Entities - by Datguy5 - 01-24-2012, 07:14 PM
RE: Custom Entities - by Rapture - 01-24-2012, 07:46 PM
RE: Custom Entities - by Datguy5 - 01-24-2012, 08:35 PM
RE: Custom Entities - by Rapture - 01-24-2012, 09:06 PM
RE: Custom Entities - by Statyk - 01-24-2012, 09:58 PM
RE: Custom Entities - by palistov - 01-25-2012, 02:25 AM
RE: Custom Entities - by Your Computer - 01-25-2012, 02:34 AM
RE: Custom Entities - by Statyk - 01-25-2012, 02:41 AM
RE: Custom Entities - by Acies - 01-25-2012, 02:43 PM
RE: Custom Entities - by Statyk - 01-25-2012, 04:55 PM
RE: Custom Entities - by Your Computer - 01-25-2012, 07:20 PM
RE: Custom Entities - by Datguy5 - 01-25-2012, 04:53 PM
RE: Custom Entities - by Datguy5 - 01-25-2012, 08:46 PM



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