Tripication 
 
 
		
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	Posts: 172 
	Threads: 19 
	Joined: Dec 2011
	
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RE: Inventory.hps 
			 
			
				Ok, when you say change it to "Puzzle", do you mean just do this? 
 
 
void OnGameStart() 
{ 
	AddCombineCallback("", "TetrodotoxinItem", "HalfDone", "CombineTexHalf", true); 
} 
 
void CombineTexHalf(string &in asItemA, string &in asItemB) 
{ 
	RemoveItem("TetrodotoxinItem"); 
	RemoveItem("HalfDone"); 
	GiveItem("Mixture", "chemical_container_full.ent", "Puzzle	", "chemical_container_full.tga", 1); 
} 
 
 
Or was the -- indicating i have to put something else in here? 
 
 
And another question, because the inventory is OnGameStart, does that mean i have to reload he game for the script to take effect, or can i just quick map reload...  
Its actually complete now, i cant belive all i had to do, was move the inventory.hps into the Intro folder. I feeeeell reeeaaaallyyyy stttuupppiiidddd. But thank you VERY VERY much for your help. 
+1
			
			
			
 
			
				
(This post was last modified: 02-01-2012, 08:00 AM by Tripication.)
 
				
			 
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	| 02-01-2012, 07:54 AM  | 
	
		
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