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enemy path nodes
Quotentote Offline
Member

Posts: 118
Threads: 23
Joined: Dec 2011
Reputation: 11
#7
RE: enemy path nodes

PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("Player", "armorfall_area", "armorfallsdown", true, 1);
}
void armorfallsdown(string &in asParent, string &in asChild, int alState)
    {
        
AddPropImpulse("armor_01", -3.0f, 0.0f, 0.0f, "world");
        
StartScreenShake(0.3, 0.5, 2, 0.8);
        
PlaySoundAtEntity("", "explosion.snt", "roll_2", 0, false);
        
SetEntityActive("armor_001", false);
        
SetEntityActive("armor_002", false);
        
SetEntityActive("armor_003", false);
        
SetEntityActive("r1", true);
        
SetEntityActive("r2", true);
        
SetEntityActive("r3", true);
        
SetEntityActive("r5", true);
        
SetEntityActive("r6", true);
        
SetEntityActive("a1", true);
        
SetEntityActive("a2", true);
        
SetEntityActive("a3", true);
        
SetEntityActive("a4", true);
        
SetEntityActive("a5", true);
        
SetEntityActive("a6", true);
        
SetEntityActive("a7", true);
        
AddTimer("", 1.5, "TimerRock1");    
        
SetPropHealth("door_valve_open", 0.0f);
        
SetEntityActive("DestroyBoxGate", true);
        
SetEntityActive("waterlurker_1", true);
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_1", 2, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_2", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_3", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_4", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_5", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_6", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_7", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_8", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_9", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_10", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_11", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_12", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_13", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_14", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_15", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_16", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_17", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_18", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_19", 0, "");
                  
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_20", 0, "");
    } 

http://img198.imageshack.us/img198/9037/...nntrop.jpg
(This post was last modified: 02-02-2012, 04:26 PM by Quotentote.)
02-02-2012, 04:25 PM
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Messages In This Thread
enemy path nodes - by Quotentote - 02-02-2012, 04:10 PM
RE: enemy path nodes - by Your Computer - 02-02-2012, 04:14 PM
RE: enemy path nodes - by Quotentote - 02-02-2012, 04:14 PM
RE: enemy path nodes - by Your Computer - 02-02-2012, 04:17 PM
RE: enemy path nodes - by Quotentote - 02-02-2012, 04:18 PM
RE: enemy path nodes - by Your Computer - 02-02-2012, 04:22 PM
RE: enemy path nodes - by Quotentote - 02-02-2012, 04:25 PM
RE: enemy path nodes - by Your Computer - 02-02-2012, 04:42 PM
RE: enemy path nodes - by Quotentote - 02-02-2012, 04:43 PM
RE: enemy path nodes - by palistov - 02-02-2012, 05:41 PM



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