void OnStart()
{
AddEntityCollideCallback("Player", "armorfall_area", "armorfallsdown", true, 1);
}
void armorfallsdown(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("armor_01", -3.0f, 0.0f, 0.0f, "world");
StartScreenShake(0.3, 0.5, 2, 0.8);
PlaySoundAtEntity("", "explosion.snt", "roll_2", 0, false);
SetEntityActive("armor_001", false);
SetEntityActive("armor_002", false);
SetEntityActive("armor_003", false);
SetEntityActive("r1", true);
SetEntityActive("r2", true);
SetEntityActive("r3", true);
SetEntityActive("r5", true);
SetEntityActive("r6", true);
SetEntityActive("a1", true);
SetEntityActive("a2", true);
SetEntityActive("a3", true);
SetEntityActive("a4", true);
SetEntityActive("a5", true);
SetEntityActive("a6", true);
SetEntityActive("a7", true);
AddTimer("", 1.5, "TimerRock1");
SetPropHealth("door_valve_open", 0.0f);
SetEntityActive("DestroyBoxGate", true);
SetEntityActive("waterlurker_1", true);
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_20", 0, "");
}