Ninami
Member
Posts: 59
Threads: 6
Joined: Feb 2012
Reputation:
2
|
Looping a "if statement"
Hey so I want to loop a if statement. The reason:
When the player collides with a Area I want the "if loop" to start and always check if the door is closed. When it closes (And believe me, it will get closed) some stuff will happen. But since I haven't done a loop, it only checks it once and it's not possible to have the door closed at that time, so I need a loop.
Here's how far I've gotten:
void Area_If(string &in asParent, string &in asChild, int alState)
{
if (GetSwingDoorClosed("Door_2") == true)
{
SetEntityActive("Monster_1", false);
SetMessage("Messages", "Text_2", 3);
}
else()
{
}
}
So when player enters Area_If, the "if statement" begins, but what do I write in the "else" statement in order to make it loop?
Appreciate any help!
(This post was last modified: 02-06-2012, 02:45 AM by Ninami.)
|
|
02-06-2012, 02:05 AM |
|