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Making static entities collide with player
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#10
RE: Making static entities collide with player

Making use of static objects does not mean rebuilding the entire map. Also, unless "Fast Physics Load" is enabled, then walking through objects that you're not supposed to is likely due to an out of date .msh file or an improperly constructed entity.

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02-06-2012, 03:06 PM
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RE: Making static entities collide with player - by Your Computer - 02-06-2012, 03:06 PM



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