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FCM: "Nearsight" (Thread update: 7/21/12)
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
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FCM: "Nearsight" (Thread update: 7/21/12)

Nearsight

An Isolated Full Conversion that has been revived after loss of ALL materials due to a necessary PC Factory Restore. It will be an immersive campaign to attempt to instill fear back into the player. Filled with new models as well as new sounds. Set in a modern environment, this is meant to give a new experience, to perhaps broaden the boundaries of Amnesia inspiration.

Screenshots
Spoiler below!

[Image: nearsight___level_1___bar___by_statyk94-d586yxg.png]


Pre-Menu and Menu Preview Video
(It helps to fullscreen and put on HD since the render made the map darker. There is no sound yet)
All models and textures in this video were made by me.





More info coming soon!

ModDB page

Update Log:

5/20/12
- Created: Flourescent lamp, crate, pipes, concrete floor and concrete wall textures
- Animated hallway for Main Menu
- Menu window design

6/9/12
- Applied a new custom lantern, complete with new animations and sounds. (See bottom of Page 5)

7/16/12
- Made pool table, cue stick, and cue balls. (See page 6)

7/21/12
- Nearly done the bar. (Check Screenshots)
(This post was last modified: 07-21-2012, 06:28 PM by Statyk.)
02-07-2012, 03:34 AM
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Messages In This Thread
FCM: "Nearsight" (Thread update: 7/21/12) - by Statyk - 02-07-2012, 03:34 AM
RE: * Side-Project: "Nearsight" * - by triadtimes - 02-07-2012, 03:50 AM
RE: * Side-Project: "Nearsight" * - by Statyk - 02-09-2012, 03:44 AM
RE: FCM: "Nearsight" (Revived) - by plutomaniac - 05-18-2012, 09:08 PM
RE: FCM: "Nearsight" (Revived) - by Statyk - 05-18-2012, 10:55 PM
RE: FCM: "Nearsight" (Revived) - by Statyk - 05-20-2012, 07:31 PM
RE: FCM: "Nearsight" (Revived) - by Mine Turtle - 06-04-2012, 12:16 PM



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