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Enemy waiting at each PathNodes
Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
Reputation: 3
#2
RE: Enemy waiting at each PathNodes

AddEnemyPatrolNode("monstre_1", "PathNodeArea_1", 0, "");



Should work. Don't put 0.0f, just 0.
(This post was last modified: 02-09-2012, 02:42 AM by Strembitsky.)
02-09-2012, 02:41 AM
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Messages In This Thread
Enemy waiting at each PathNodes - by onv - 02-08-2012, 09:37 PM
RE: Enemy waiting at each PathNodes - by Strembitsky - 02-09-2012, 02:41 AM
RE: Enemy waiting at each PathNodes - by palistov - 02-09-2012, 12:39 PM
RE: Enemy waiting at each PathNodes - by onv - 02-09-2012, 03:26 PM
RE: Enemy waiting at each PathNodes - by onv - 02-11-2012, 09:19 AM
RE: Enemy waiting at each PathNodes - by palistov - 02-11-2012, 09:31 AM
RE: Enemy waiting at each PathNodes - by onv - 02-11-2012, 10:06 AM
RE: Enemy waiting at each PathNodes - by palistov - 02-11-2012, 10:15 AM
RE: Enemy waiting at each PathNodes - by onv - 02-11-2012, 04:24 PM
RE: Enemy waiting at each PathNodes - by onv - 02-11-2012, 06:33 PM
RE: Enemy waiting at each PathNodes - by palistov - 02-11-2012, 07:45 PM
RE: Enemy waiting at each PathNodes - by onv - 02-12-2012, 09:05 AM



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